10/4/2023 0 Comments Evil empyrean 5eI'm questioning more end-game here where the campaign can wrap with a measure of closure because of course they can't kill the god inciting the conflict but they CAN kill that god's agent on the material plane. Mid to late game will definitely see him escaping from them after they fail to slog through his minions in time. I had planned on something like that happening earlier and this specific instance being the "final stand" because they know where the creature will be or some other such situation in which my smart PCs figure out a way to get the Empyrean alone or in a situation where retreat isn't really a possibility. So that would work perfectly with the ability to bolster his minions and with Planar Shift (self only) it is an easy way for a retreat to happen. Should I homebrew the shit out of it with new and/or altered abilities to make it more uniquely tied to angels/demons? (I already plan to homebrew a low hp 'final stage' unique to its parent deity that it serves).What unique ways have you implemented them in or out of combat to make them compelling in a pivotal confrontation?.Is the RAW Empyrean a significant challenge to ~5 lvl 17+ heroes with an array of magic items?.Am I missing some obvious way to utilize this creature with more diversity?.They have 2 good combat spells but only 1 use each per day and then are left with a maul, energy bolts, and the ability to bolster minions. I think there's a lot of cool potential having them whack/stun a PC then leap into the air and launch an energy bolt (LA) before slamming down again for a Trembling Strike (LA) or some variation of that within the action economy, but I worry that without additional creatures it may not be as eventful as one could wish in a campaign ending conflict. I am a bit worried that they lack tactical diversity without having them rely on minions/acolytes. One of my mid-late game themes would work well to end with an evil aligned Empyrean and I am wondering if anyone has run them with high level parties and can offer some insight. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at Hey, new DM here!įirst post so apologies as I learn and please let me know if I've left out common information :) For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
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